C++ how to program - Deitel, Paul J.; Deitel, Harvey M., 1945-; Deitel, Harvey M., 1945- (New Delhi : Prentice Hall, 2005)
1. Introduction to computers, the Internet and the World Wide Web -- 2. Introduction to C++ programming -- 3. Introduction to classes and objects -- 4. Control statements : part 1 -- 5. Control statements : part 2 -- 6. Functions and an introduction to recursion -- 7. Arrays and vectors -- 8. Pointers and pointer-based strings -- 9. Classes : a deeper look, part 1 -- 10. Classes : a deeper look, part 2 -- 11. Operator overloading; string and array objects -- 12. Object-oriented programming : inheritance -- 13. Object-oriented programming : polymorphism -- 14. Templates -- 15. Stream input/output -- 16. Exception handling -- 17. File processing -- 18. Class string and string stream processing -- 19. Searching and sorting -- 20. Data structures -- 21. Bits, characters, C strings and structs -- 22. Standard template library (STL) -- 23. Game programming with Ogre -- 24. Boost libraries, technical report I and C++0x -- 25. Other topics -- A. Operator precedence and associativity chart -- B. ASCII character set -- C. Fundamental types -- D. Number systems -- E. C legacy code topics -- F. Preprocessor -- G. ATM case study code -- H. UML 2 : additional diagram types -- I. Using the Visual Studio Debugger -- J. Using the GNU C++ Debugger.
Previous ed.: H.M. Deitel's name appeared first on t.p.
Includes index
Bibliography: p 1399-1404
Keywords: C++ (Computer program language)