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  xmlns:dcterms="http://purl.org/dc/terms/"><dc:Title>Designing games for ethics : models, techniques and frameworks / Karen Schrier, David Gibson.</dc:Title>
<dc:Creator>Schrier, Karen.</dc:Creator>
<dc:Creator>Schrier, Karen.</dc:Creator>
<dc:Creator>Gibson, David, 1950 August 27-</dc:Creator>
<dc:Subject>Video games Moral and ethical aspects.</dc:Subject>
<dc:Subject>Video games Design.</dc:Subject>
<dc:Subject>Computer games Moral and ethical aspects.</dc:Subject>
<dc:Subject>Computer games Design.</dc:Subject>
<dc:Subject>GV1469.34.S52 D47 2011</dc:Subject>
<dc:Subject>794.8 22 DES</dc:Subject>
<dc:Description>Includes bibliographical references and index.</dc:Description>
<dc:Description>"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.</dc:Description>
<dc:Publisher>New York : Information Science Reference,</dc:Publisher>
<dc:Date>c2011.</dc:Date>
<dc:Date>c2011.</dc:Date>
<dc:Date>2011</dc:Date>
<dc:Type>Text</dc:Type>
<dc:Format>xxvi, 378 p. :</dc:Format>
<dc:Language>eng</dc:Language>

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