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  <titleInfo>
    <title>Physically based rendering</title>
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  <name type="personal">
    <namePart>Pharr, Matt.</namePart>
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    <dateIssued encoding="marc">2016</dateIssued>
    <edition>3rd rev. ed.</edition>
    <issuance>monographic</issuance>
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  <abstract>Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.</abstract>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
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    <topic>Three-dimensional display systems</topic>
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    <topic>Computer graphics</topic>
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  <subject authority="fast">
    <topic>Three-dimensional display systems</topic>
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  <classification authority="lcc">T385</classification>
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