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  xmlns:dcterms="http://purl.org/dc/terms/"><dc:Title>Physically based rendering /  [electronic resource]</dc:Title>
<dc:Creator>Pharr, Matt.</dc:Creator>
<dc:Subject>Computer graphics.</dc:Subject>
<dc:Subject>Three-dimensional display systems.</dc:Subject>
<dc:Subject>T385</dc:Subject>
<dc:Subject>006.693 22</dc:Subject>
<dc:Description>Print version record.</dc:Description>
<dc:Description>Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.</dc:Description>
<dc:Date>2016</dc:Date>
<dc:Type>Text</dc:Type>
<dc:Format>1 online resource</dc:Format>
<dc:Identifier>http://www.sciencedirect.com/science/book/9780128006450</dc:Identifier>
<dc:Language>eng</dc:Language>
<dc:Relation>Physically based rendering.</dc:Relation>
<dc:Relation>Physically based rendering.</dc:Relation>

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