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  <titleInfo>
    <title>Games with a Purpose (GWAPS)</title>
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  <name type="personal">
    <namePart>Lafourcade, Mathieu</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
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    <role>
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  <name type="personal">
    <namePart>Joubert, Alain</namePart>
    <role>
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  <name type="personal">
    <namePart>Le Brun, Nathalie</namePart>
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  <genre authority="marc">bibliography</genre>
  <genre authority="">Electronic books.</genre>
  <genre authority="">Electronic books.</genre>
  <genre authority="fast">Games.</genre>
  <originInfo>
    <place>
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    <dateIssued encoding="marc">2015</dateIssued>
    <issuance>monographic</issuance>
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  <language>
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  <tableOfContents>Cover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing</tableOfContents>
  <tableOfContents>3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves</tableOfContents>
  <tableOfContents>4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations</tableOfContents>
  <tableOfContents>5.8.2. Forcing, players typology and error rateConclusion; What are the qualities and advantages of a good GWAP?; Players; For designers; Rotation of players; Cheating and vandalism; Social aspect: the group of players; Final thoughts; Bibliography; Index</tableOfContents>
  <note type="statement of responsibility">Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Human computation</topic>
    <topic>Games</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Human-computer interaction</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Data mining</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Cognitive science</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Knowledge management</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Computer Literacy</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Computer Science</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Data Processing</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Hardware / General</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Information Technology</topic>
  </subject>
  <subject authority="bisacsh">
    <topic>COMPUTERS / Machine Theory</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Reference</topic>
  </subject>
  <subject authority="bisacsh">
    <topic>COMPUTERS / Social Aspects / Human-Computer Interaction</topic>
  </subject>
  <subject>
    <topic>Early childhood education -- Activity programs</topic>
  </subject>
  <subject>
    <topic>Educational games</topic>
  </subject>
  <subject>
    <topic>Play</topic>
  </subject>
  <subject authority="fast">
    <topic>Cognitive science</topic>
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  <subject authority="fast">
    <topic>Data mining</topic>
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  <subject authority="fast">
    <topic>Human computation</topic>
  </subject>
  <subject authority="fast">
    <topic>Human-computer interaction</topic>
  </subject>
  <subject authority="fast">
    <topic>Knowledge management</topic>
  </subject>
  <classification authority="lcc">QA76.9.H84</classification>
  <classification authority="ddc" edition="23">004.01/9</classification>
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    <titleInfo>
      <title>Games with a Purpose (GWAPS)</title>
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    <name>
      <namePart>Lafourcade, Mathieu</namePart>
    </name>
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      <publisher>Hoboken : Wiley,c2015</publisher>
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      <title>Focus series (London, England)</title>
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  <relatedItem type="series">
    <titleInfo>
      <title>Cognitive science and knowledge management series</title>
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