Games with a Purpose (GWAPS) - Lafourcade, Mathieu; Joubert, Alain; Le Brun, Nathalie (London, UK : ISTE Ltd ; Hoboken, NJ : John Wiley & Sons, Inc., 2015)
5.8.2. Forcing, players typology and error rateConclusion; What are the qualities and advantages of a good GWAP?; Players; For designers; Rotation of players; Cheating and vandalism; Social aspect: the group of players; Final thoughts; Bibliography; Index
Includes bibliographical references and index.
Vendor-supplied metadata.
Keywords: Human computation -- Games; Human-computer interaction; Data mining; Cognitive science; Knowledge management; COMPUTERS / Computer Literacy; COMPUTERS / Computer Science; COMPUTERS / Data Processing; COMPUTERS / Hardware / General; COMPUTERS / Information Technology; COMPUTERS / Machine Theory; COMPUTERS / Reference; COMPUTERS / Social Aspects / Human-Computer Interaction; Early childhood education -- Activity programs; Educational games; Play; Cognitive science; Data mining; Human computation; Human-computer interaction; Knowledge management; Electronic books; Electronic books; Games