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  xmlns:dcterms="http://purl.org/dc/terms/"><dc:Title>Handbook of digital games / edited by Marios C. Angelides, Harry Agius. [electronic resource]</dc:Title>
<dc:Creator>Angelides, Marios C., editor.</dc:Creator>
<dc:Creator>Agius, Harry, editor.</dc:Creator>
<dc:Subject>Computer games.</dc:Subject>
<dc:Subject>Video games.</dc:Subject>
<dc:Subject>GV1469.27</dc:Subject>
<dc:Subject>794.8 23</dc:Subject>
<dc:Description>Includes bibliographical references and index.</dc:Description>
<dc:Description>Print version record and CIP data provided by publisher.</dc:Description>
<dc:Description>"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- Provided by publisher.</dc:Description>
<dc:Date>2013</dc:Date>
<dc:Type>Text</dc:Type>
<dc:Format>1 online resource (xi, 767 pages)</dc:Format>
<dc:Identifier>http://onlinelibrary.wiley.com/book/10.1002/9781118796443</dc:Identifier>
<dc:Language>eng</dc:Language>
<dc:Relation>Handbook of digital games.</dc:Relation>
<dc:Relation>Handbook of digital games.</dc:Relation>

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