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  <titleInfo>
    <title>Game invaders : the theory and understanding of computer games</title>
  </titleInfo>
  <name type="personal">
    <namePart>Fencott, P. C.</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
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  <genre authority="">Electronic books.</genre>
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    <place>
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    <place>
      <placeTerm type="text">Wiley</placeTerm>
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    <publisher>IEEE Press</publisher>
    <dateIssued>2012</dateIssued>
    <issuance>monographic</issuance>
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  <abstract>"Introduces a practical critical method for analyzing existing games and designing future games"--</abstract>
  <tableOfContents>Part I. Why Do People Play Games? -- 1. You Are the One -- Tools to Think With -- Getting Started -- 2. Genre -- What Are Genres? -- What Are Genres For? -- Genre Maps -- Computer Game Genres -- A Theory of Computer Game Genres -- 3. Activity -- The Story of Activity Groups -- An Overview of Activity Profiles -- Three Driving Games -- Calculating Genres -- Tasks -- 4. Pleasure -- Aesthetics and Computer Games -- Spacewar -- Zork -- Pac-Man -- Comparative Aesthetics -- Tasks -- 5. Two Rail-Shooters -- Star Fox and Rez -- Activity Profiling and Genre Theory -- Applying Aesthetic Theory -- The Method of Game Analysis -- Tetsuya Mizuguchi, Rez, and Beyond -- 6. Why Don't People Play Games -- What Do We Mean by Games? -- Resident Evil -- Why Not Ask the Players? -- Emotional Models of Play -- Player Types -- Demographic Research -- Why Don't People Play Games? -- Conclusions -- Part II. What Is a Game? -- 7. Just an Ordinary Day -- The Glass Vial -- Unrealisms -- Perceptual Opportunities -- Sureties -- Surprises -- Attractors -- Connectors -- Rewards -- Getting It All Together in SinCity -- Perceptual Mapping in SinCity -- AS-OceanFloor -- 8. Big Bad Streets -- Driver School -- Sureties -- Surprises -- Driver and SinCity Comparisons -- 9. Time to Visit Yokosuka -- Shenmue -- Genre and Activity Profile -- Aesthetics -- Shenmue POs -- PSAS and Cut Scenes -- Interactive Storytelling? -- And On With General Aesthetics -- 10. Meaning What? -- Semiotics and Signs -- Pac-Man's Signs -- Icons, Indexes, and Symbols -- Denotation, Connotation, and Myth -- Syntagms and Paradigms -- Codes -- Making Up Pac-Man -- Filling Gaps -- 11. All Work and Play -- The Work of Meaning -- Signs of Interaction -- The Mechanics of Interaction -- The Inside-Out Code -- Where Is the Player? -- 12. Big Game Hunting -- Semiosphere -- The Code of Interaction -- The Myth of Interaction -- What Is a Game? -- How Do You Get Out of Here? -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index.</tableOfContents>
  <note type="statement of responsibility">Clive Fencott [and others].</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="bisacsh">
    <topic>COMPUTERS</topic>
    <topic>Programming</topic>
    <topic>Games</topic>
  </subject>
  <subject authority="fast">
    <topic>Computer games</topic>
  </subject>
  <subject authority="fast">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="fast">
    <topic>Video games</topic>
  </subject>
  <subject authority="fast">
    <topic>Video games</topic>
    <topic>Design</topic>
  </subject>
  <subject>
    <topic>COMPUTERS</topic>
    <topic>Programming</topic>
    <topic>Games</topic>
  </subject>
  <classification authority="lcc">GV1469.3</classification>
  <classification authority="ddc" edition="23">794.8</classification>
  <classification authority="bisacsh">COM012040</classification>
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    <titleInfo>
      <title>Game invaders</title>
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  <identifier type="lccn">2012007308</identifier>
  <identifier type="stock number">10.1002/9781118347584 Wiley InterScience</identifier>
  <identifier type="stock number">16F04518-2A60-48E2-A886-B3831F7FDC6A OverDrive, Inc.</identifier>
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