02477cam a2200301 a 450000100090000000300080000900500170001700800410003401000170007501500190009201600180011102000430012902000400017203500240021204000540023605000260029008200210031610000200033724500890035726000430044630000290048936500150051850400510053352015150058465000260209965000220212565000280214715884693BD-DhUL20140808114741.0090828s2010 mau b 001 0 eng  a 2009033440 aGBB0216652bnb7 a0154833512Uk a9780262013918 (hardcover : alk. paper) a0262013916 (hardcover : alk. paper) a(OCoLC)ocn435628685 aDLCcDLCdUKMdC#PdYDXCPdBWXdCDXdSNKdBD-DhUL00aQA76.5915b.C695 201000a006./54222bCOT1 aCoyne, Richard.14aThe tuning of place :bsociable spaces and pervasive digital media /cRichard Coyne. aCambridge, Mass. :bMIT Press,cc2010. axxviii, 330 p. ;c24 cm. aUS$b31.50 aIncludes bibliographical references and index.1 a"How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces - of tuning place. Pervasive media help us formulate a sense of place, writes Coyne, through their capacity to introduce small changes, in the same way that tuning a musical instrument invokes the subtle process of recalibration. Places are inhabited spaces, populated by people, their concerns, memories, stories, conversations, encounters, and artifacts. The tuning of place - whereby people use their devices in their interactions with one another - is also a tuning of social relations." "The range of ubiquity is vast - from the familiar phones and handheld devices through RFID tags, smart badges, dynamic signage, microprocessors in cars and kitchen appliances, wearable computing, and prosthetics, to devices still in development. Rather than catalog achievements and predictions, Coyne offers a theoretical framework for discussing pervasive media that can inform developers, designers, and users as they contemplate interventions into the environment. Processes of tuning can lead to consideration of themes highly relevant to pervasive computing: intervention, calibration, wedges, habits, rhythm, tags, taps, tactics, thresholds, aggregation, noise, and interference."--BOOK JACKET. 0aUbiquitous computing. 0aMobile computing. 0aOnline social networks.